Computer Engineering Department, Koç University
Dr. Yücel Yemez
Lectures: Tuesday & Thursday 10:00-11:15, ENG-120
Office hours: Tue/Th 11:30-12:30
This course aims to introduce theoretical and practical aspects of 3D computer graphics, with an emphasis on applications programming. After the course, students will be able to design and implement basic 3D interactive graphics applications.Topics include graphics systems and models; geometric representations and transformations; graphics programming; input and interaction; viewing and projections; compositing and blending; illumination and color models; shading; texture mapping; animation; rendering and implementation; hierarchical and object-oriented modeling; scene graphs; 3D modeling.
Syllabus (in pdf)
Ability to write application programs in C or C++. Familiarity with elementary data structures and matrix algebra.
TextbookNo mandatory textbooks, but we will mostly be following the material of the following books. Students are expected to do the reading that will be assigned from these references:
All code and documentation handed in exams, assignments and projects must be your own work. In programming assignments, you can exchange ideas, but you should not ever share your code, even partly.
|Office Hours:||Tue 12:00-13:00
You may make an appointment with your TA via email if you need assistance.
Programming assignments will be posted here. All code must be written in C/C++ using OpenGL and GLUT libraries.
Assignment 1, due to March 5, Tuesday.
By the end of March, each student will have chosen a topic for his/her project. Projects can be either research oriented or applications programming oriented addressing one of the computer graphics problems/concepts/applications covered throughout the course. Depending on the chosen topic, students may be expected to do a literature survey on different techniques aiming at solving the specified problem and then to implement and test one of these techniques. A software implementation is mandatory, using C/C++/OpenGL or Java3D or similar graphics APIs.
Students are expected to submit a project proposal (one page of description) at the latest before spring-break ends.
Some possible project topics will be proposed here.
|Topic||Reading from textbook (E. Angel)|
|Graphics Systems||Chapter 1
|Graphics Pipeline||Chapter 1|
|Programming with OpenGL (Part 1)||Chapter 2 - example code (simple) simple_win (for windows)
|Programming with OpenGL (Part 2)||Chapter 2
|Programming with OpenGL (Shaders)||Chapter 2 - example code (spinCube)
|Programming with OpenGL (3D example)|
|Input and Interaction||Chapter 2 - code (spinCube revisited) with reshape and timer callbacks
code (simpleMultipleVAOs) demonstrates how to use multiple vertex arrays
|Building 3D Models|
||Chapter 3 - code (spinCube_fixedAxes)
|Viewing and Projections
||Chapter 4 - code (shadowing)
||Chapter 5 - code (Gouraud shading) - code (Phong shading)
|Texture mapping||Chapter 7.4 - 7.10 - code (texture mapping)|
|Hierarchical modeling & Scene Graphs||Chapter 8 - code (hierarchical modeling)|
OpenGL and GLUT
Mesa (a freeware version of OpenGL for linux and unix machines)